I’ve decided to automate the tables I made for Choir of Flesh.
Tuesday, July 7, 2026
Choir of Flesh, Useful Tables 4
Thursday, June 4, 2026
Choir of Flesh, Useful Tables 3
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| By the incredible Penny Melgarejo |
In the supernaturally tainted millennium of 1000 AD of the game Choir of Flesh, players desperately seek resources to build up a base to survive the religious post-Apocalypse for just one more day. Seeking out Incursions, a high-risk/high-reward area of resources, is one such action that can be undertaken. Incursions are unlocked and found when 10 Rumors are gathered.
Now, what are Rumors? Rumors are a metacurrency in the main game loop that allows the Unbroken (player character) to find an Incursion during The Endless Travail exploration phase, once 10 Rumors are accrued. Rumors are defined on page 110 of the Choir of Flesh book. In the core book Rumors are abstracted and not detailed. My objective is to describe 30 Rumors in a way that are congruent with the CoF world.
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| Example of Pareidolia. “Face on Mars” by NASA’s Viking 1 orbiter, 1976 (left) and Mars Global Surveyor, 2001 (right). |
Using the Acquiring Rumors Table with the Descriptive Rumors Table
Alternatively, you may want to have the information from the Rumor conveyed to your character in a method other than direct experience. This is where the Acquiring Rumors Table comes in. Say Malik the once healer rolls a 1 on the Acquiring Rumors Table. This prompts a roll a 04 on the Survivor table. Malik encounters The Story Trader, and in a conversation, they convey to Malik the story of the Flesh-birds dropping a pot that created phosphorescent shards that lead to a supernatural Incursion. Using the Acquiring Rumors Table is an optional step as it adds complication.
Acquiring Rumors Table [Optional] 1d6
1) You find the Rumor through conversation with a Survivor. Roll on the Survivor table in the core book on page 106 to determine whom you are chatting with.
2) You directly encounter the Rumor.
3) You had a vison of the Rumor. This may be a holy vision, a hallucination after a bout of drinking, a waking dream while travelling, or something else.
4) You hear a description of the Rumor in a song.
5) You hear the description of the Rumor from an animal speaking to you directly or by overhearing two animals in conversation.
6) You read a description of the Rumor in a book, on a scrap of parchment or graffiti on a wall.
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| By the incredible Penny Melgarejo |
Descriptive Rumors Table 1d30
4) Bloodstained pages from a Purifier’s journal depict a center of Divine corruption.
5) Steaming blood from fresh corpses flows upstream and climbs walls in crimson rivulets in the direction of warping supernatural influences.
6) Etheric paeans of joy in cherubic voices rise in volume and clarity as you move in the direction of the Choir’s influence.
7) Shattered steel and jagged shards of armor form the unmistakable outline of a finger pointing into the wilderness.
8) Corpses bloated from eating infested grain have been entangled into one another, forming a line to another part of the corrupted land.
9) Bulbous black flies gather in a buzzing cloud here, lazily leading you to a direction stinking of raw meat.
10) A faceless mound of flesh shudders and moans, becoming increasingly red and inflamed as you move in the direction of further corruption.
11) Hundreds of pointed shards of shattered pottery glow with a fierce red phosphorescence even in the daylight, creating a directional path.
12) A white bandage flaps in the wind, caught on a fence. The dried blood inside has coagulated into the shape of a nearby landmark.
13) A blackened body, stiff with rigor mortis hangs from a crude gibbet. Wind whistles, but the body does not turn from pointing a rotting arm firmly in one direction.
14) A flock of birds, remade by the Flesh with bony exoskeletons and making wet gurgling noises, fly in a “v” pointing the way over a nearby hill.
15) Crimson moss on rocks and walls grow in images of the Cross, the shaft of each pointing further down the road.
16) A smeared trail of old black blood, as if left by a dying Titan, crosses hill and dale, leading to parts unknown.
17) A path of human teeth colored white, grey, or yellow extends as if scattered deliberately towards some hidden meeting place.
18) A field of bones stand in the muddy ground: femurs, curving ribs and multiple humeri. Each is tilted in the same direction as if brushed by a giant’s hand.
19) Broken wagons and once useful furniture have been maniacally chopped to pieces but there is a noticeable image in the pattern of the wreckage, that of a local landmark.
20) Smoke floats gaily towards a nearby forest from an immolated forge with stones that will not stop burning.
21) A pile of corpses is covered with black, fuzzy toadstools. The fungus continues to grow in a line in the Earth, describing a meandering path that winds out of sight.
22) A cloud of parchment scraps, each inked with a musical note, billows over the road; the chill wind clearly directing it to a final destination.
23) A red haze fills the air, emanating from a nearby exploded tannery. It grows dense and cloying as if herding wanderers like a sheepdog towards a desired place.
24) A swarm of locusts, bleached white against the ground, hum with the sound of a Holy hymn. They hop in unison, deliberately migrating towards an unnatural location.
25) Crumbling stonework of a castle forms unsettling symbols on the ground. Nonetheless, the image of a nearby landmark is strikingly clear in the decaying stone.
26) Swamp reeds rustle and whisper incoherent snatches of conversation. The chatter of voices begins to articulate secret sins of loved ones as an unholy destination is approached.
27) The carcass of a hound lies silently in the road, having reached its final rest. An ossified skeletal arm juts from the dog’s mouth, pointing forlornly but nonetheless with purpose.
28) Disembodied maniac laughter and moans are heard on the wind. They rise to a terrible crescendo, then drop into an eerie expectant silence when travelling a particular direction.
29) The rays of the sun turn black as pitch and illuminate a monochrome outline of the land, when wanderers step towards a destined lair.
30) Blood seeps from thornbushes wrapped around trees. The density of blood speckled thornbushes begins to grow in every direction, save one.
Monday, June 1, 2026
Choir of Flesh, Useful Tables 2
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| By the incredible Penny Melgarejo |
History is a wonderful sandbox to play in and examine for games. In Choir of Flesh, the Twin Apocalypses affect everyone worldwide in the Year of Our Lord 1000. On page 24 there is a d10 table to determine your Unbroken’s former occupation before the supernatural incursion occurred. This former occupation table includes a description of your previous profession, list of skills available, and series of troubles that the character could be afflicted with.
I wanted to expand this table with 20 entries from cultures surrounding the Mediterranean that could all feasibly have arrived in France in the year 1001 AD. I have only included a description of these character’s backgrounds; their skills and troubles are left as an exercise for the player of Choir of Flesh to determine.
4) Vatican Assassin – Secretly sanctioned by a Cardinal, you are the epitome of a religious zealot; a killer who has been forgiven a priori for the deeds you must undertake to protect Mother Church. This idea is just straight fiction from the movies Elizabeth (1998) and Brotherhood of the Wolf (2001).
5) Danish Raider – A raider of Anglo-Saxon England prior to the turn of the century (1000 AD), you’ve seen war and taken from it while on your longship. You’ve stopped to lick your wounds and count your plunder in France.
6) Norse Ulfheonar – A berserker assault warrior who draws strength from the wolf skin he wears, you harbor no religious fear for the Songs of the Choir, nor the creeping mutation of the Flesh. No, these are the end time prophesized by your people, and you are here for them. By Odin and the Wolves, it is better to die in battle and go to Valhalla than to live sniveling in the dirt behind wooden walls!
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| The battle of Wadi al-Khazandar, 1299. depicting Mongol archers and Mamluk cavalry; 14th-century illustration from a manuscript of the History of the Tatars. Unknown Author |
7) Berber Fighter – Across the strait of Gibraltar, you were raised as a proud Berber tribesman, comfortable in the saddle as well as on foot in harsh desert environments. Seeking a better opportunity for your clan and family you joined the Fatimid Caliphate as a soldier, one of many in the core of their army. Hearing monstrous and unholy tales about post-apocalyptic France, you were part of a regiment to push back the horrors, until your unit was shattered by supernatural forces. Now you are alone, and will carve your way to survival through the skill of your spear-arm.
11) Byzantine Veteran Under Emperor Basil II – You were lucky some say. Other say you are blessed; as you have survived and fought in the civil wars of Byzantium, in the war against Bulgaria and as a campaigner against the Fatimids. Blood, mud, and the screams of the dying are your food and drink as you have cut a merciless swath through men and horses alike. Now however, you question your lack of faith in man and gods as a crack razed the sky, and the Song of the Choir radiated from the East. You are here now, in France, seeking the source of the madness, or perhaps resolution and redemption for your own dead soul.
12) Anglo-Saxon Silver Miner and Thief – Silver. It goes to the Danegeld to entice the Vikings to leave England. But they always want more. Angered that your back-breaking sweat in the mines only goes to enrich someone else, you organized a theft and escaped with some of your fellows from England and made it to the coast of France with silver ingots. Then the Twin Apocalypses hit, scattering everyone. Was that a sign from the divine about your crimes? That question squirms in your gut late at night when you cannot find a cleric or mug of ale to assuage your guilt.
13) French Low-Born Maniac – Once the low-born soldier of one of the grasping French castellans (lord of a castle) in the south of France, you prosecuted violence against church property, clerics and the poor at the behest of your lord. And you loved it. The Council of Charroux in 989 and the Pax Dei (Peace of God) movement was established in reaction to your vicious predations but you laughed, certain that the Apocalypse would come at the turn of millennia and wipe all morality clean and establish a new social order. Yours. To an extent, you were right.
14) Apocalyptic Tongued Cleric – Struck down, robbed and left for dead while traveling unarmed by a local constabulary; your life changed to one preaching fire and brimstone and revenge for social plights. Now an eager amateur at wielding any piece of metal you can get your hands on, you preached about the overthrow of the nobles, the castellans and the social order in a wave of divine vengeance to anyone who would hear. Much to your surprise, you were right. But you have the grit and the vision to make this new world a better one.
15) Procurer of Ancient Manuscripts – One part ruins explorer, one part linguist, and one part thief; you filled the desire of the court of Theophanu Skleraina in the emerging German Empire for tomes in Latin and Greek on engineering, law and medicine. It paid well, exercised your many talents, and took you across Italy and France in exciting adventures for moldering old folios and transcriptions. Then the Twin Apocalypses hit and you wonder if some of the more curious manuscripts you have trafficked hold the key to survival for you and the people you have thrown in your lot with.
16) Scottish Border Raider of England – Purely for profit or to solidify royal Scottish power, you are a Celtic raider with much blood-soaked experience in the English Northumbria and Galloway lands. Used to planning ambushes, rallying peasant men to fight in your warband, absconding with useful livestock, and immolating recalcitrant villages; you are none the less a devout man, seeing no contradiction between your actions and your faith. That is why when you received instruction from the Scottish Church to make a journey far south to France to investigate a holy vision, you obeyed without hesitation. You arrived on the mainland of Europe just in time for the Twin Apocalypses to erupt.
17) Grasping Burgundian Noble– Duke Henry I of Burgandy is weak and dying and you will reap the spoils of your ambition. Distantly related to the Carolingian Dynasty, you are filled with pride over your heritage and honed your sword arm fighting off enemies as diverse as the Duke of Francia and Saracen raiders. Your plans for placing the ducal coronet upon your brow have been turned to ash with the coming of the Choir and the Flesh; but it is a bright shining ambition you cling to with a death-grip. You must.
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| Varangian Runestone U 153. Picture by I, Berig, CC BY 2.5 |
18) Varangian Guard- A member of the Byzantine military elite, you are a Rus mercenary who fights for the Basileus (Emperor) with a mighty Scandinavian two-handed battle axe and sword as a sidearm. Campaigning against pirates from the Aegean to the Tyrrhenian Sea, you excelled at naval warfare until an unlucky engagement landed you a slave of your opponents. Your recent conversion as an Orthodox Christian kept your spirits up as you suffered in the galley of a ship. That was until the shipwreck that left you off the southern coast of France in a new world twisted by the Choir and the Flesh.
Alex T, author of Choir of Flesh, has a created a playlist of music inspirational for the game.
Wednesday, December 3, 2025
Choir of Flesh, Useful Tables
Choir of Flesh has many evocative descriptions in its tables. I wanted to add to them. On pages 100 and 101 of the core book there are d20 tables for Ruined Landmark and Natural Feature descriptions, respectively. Here are my 10 additions for each table, with day and night variations for each entry.
Chalk Mound - The Choir turned a parent protecting his two children into chalk statues. Now they erode into dust when the wind blows.
Chapel of the Dancing Plague – The Dancing Plague was a real event! Most famously it occurred in Strasbourg, Alsace (modern France) in 1518. However, I got my hands on a paper in the Lancet (medical journal) called “A forgotten plague: making sense of dancing mania” by John Waller.
Also, we know that the Purifiers have taken over the city of Tours and use it as home base. What does the city look like after the twin apocalypses? Are there conflicts in the city between factions in the Purifiers? Are citizens huddled inside locked doors praying for salvation, or is there trade between neighborhoods and some semblance of civilization continuing? The Choir and the Flesh are omnipresent. Do they subtly influence encounters and terrain inside the city?
These are some of the questions that go through my mind when reading and playing this game of medieval and cosmic horror.
Wednesday, November 19, 2025
Choir of Flesh, Apocrypha Early Access
The medieval post-apocalypse horror rpg Choir of Flesh has been released after a successful kickstarter. It can now be found on DriveThruRPG here and itch.io here! Full disclosure, the DTRPG link is the affiliate link for my blog.
I have written a partial review of Choir of Flesh and completed character creation for a solo game here.
The kickstarter for Choir of Flesh also had a number of stretch goals. These stretch goals for additional mechanics, backstory and tables are coming in the form of a zine called Apocrypha. I have had the opportunity to read a beta version of Apocrypha that contains some of the art, and I can say with full conviction that it is really good with more Choir of Flesh eye-popping art, and equally top-tier writing.
My book review of the 33 pages of Apocrypha will follow. You can get your hands on Apocrypha if you are a kickstarter backer likely next month, once it is fully complete, according to Blackoath Entertainment. Public release is expected to come in January 2026. At that point Apocrypha will be available for purchase via DTRPG, itch.io and Amazon.
Onward to the book review!
The chapter continues, describing how the Nephilim are a threat to the settlement you have built in the base game. Ultimately the Nephilim will be inexorably drawn to your lands to wreak havoc unless you and your party charge into a new Incursion written for Apocrypha, find the Nephilim’s spoor, and destroy it.
One of the many things I like about this chapter is the use of color symbolism in the Omens that herald the Nephilim’s coming; and the same symbolism is sprinkled throughout the encounters in the new Incursion. The Choir and Flesh are well defined in the core book, so how is the Nephilim, this amalgam between the two, made distinct?
The author uses the colors red and crimson in natural and unnatural phenomena to signify the Nephilim’s encroaching violence. One quote I can give from the book is “Grasshoppers and butterflies turn bright crimson in the fields and die midflight.” There are other Omens that describe red ants pouring forth from the ground and swarming in the air; and crimson clovers releasing choking pollen. In addition, in the Incursion an exploration is described that progresses through a ruined gnostic laboratory. During this delve, the color red is featured in various descriptions and progressively as the player’s reaches the Incursion’s dark climax.
This style of writing is literary and not often seen in tabletop rpgs. As I said before, the writing in this book it top-notch.
The themes of alchemy are slowly revealed in the nine points of interest. A terrible implied alchemical accident has created a morbid watchtower that may test the player’s humanity. A dormitory is found before the ruined gnostic workshop that birthed the horrid Nephilim is encountered. Abhorrent alchemical experiments can be found in both locations and the subsequent one in which there is a particular flower. I will not discuss the final area. It is for you to discover.
There is a lot of fertile history to be mined in the vibrant world of Choir of Flesh and I want to see more of it.
Saturday, August 30, 2025
Choir of Flesh Part 1: Early Access and Character Creation
“And when the Lamb opened the seventh seal,/Silence covered the sky.”
-Enigma, Rivers of Belief. A description of Revelation 8:1-5.
It is the year of our Lord 1000. There is a crack in Heaven. Light and Song erupt from the spiritual wound
in the sky. Seven Trumpets sound,
breaking the Seven Seals, which pour out the Seven Bowls of God's wrath. The eschaton has come.
Revelation is at hand!
But not Salvation. Oh no.
The Celestial Choir descend from above and their Song reshapes the flesh
of those who hear it. New mouths sprout from mortal flesh, gasping in eternal
prayers and psalms. Bones resonate in synchrony with the Song and those humans
who bow to the Will of their Celestial masters become remade into fleshy abominations
called Penitents.
But that is not the worst. Oh no.
Something ancient, Evil and Silent climbs from the abyssal spaces of the Earth.
Flooding from the once proud city of Toledo, now engulfed by the Earth; The
Flesh That Feeds has come and it unmakes all, human, and Nature alike. Forests are converted to flesh, mankind is
respun into the Unmade; all touched with a terrible unstoppable hunger.
These two unnatural eldritch forces clash and the survivors
of the last civilization of humanity must eke out a meager existence, stuck
between twin apocalyptic forces.
This is the world of the Choir of Flesh, the latest
brainchild of Alex T. from Blackoath Entertainment.
I am a Patreon member of Blackoath Entertainment (Order of the Black Oath) at the Evocatus level, and as lovely consequence I have
obtained the Beta 1 release of the Choir of Flesh solo focused RPG game. As of
the time of this writing, the Beta 1 of Choir of Flesh was released about 20
hours ago. In addition, for full
disclosure, I am a member of Alex T’s discord and have corresponded with him.
At the moment, early access to the Choir of Flesh Beta is
only available through Patreon membership to the Order of the Black Oath. The
full public release of the game is expected to occur at the end of September
2025.
The current Beta document is a hefty 221 pages. I have read the first 45 pages.
And yes, I am starstruck. Along with the evocative introduction, the first
section includes: a description of the Core Themes, Character Creation,
base-building mechanics called Your Settlement (options are included for
playing Lone Wolf, or without a community to protect), description of mechanics
for the core d20 Checks, and rules for the Humanity stat and the Anguish stat.
I find it interested that each character has to balance
Anguish (which increases upon significant physical mental or spiritual shock)
and Humanity (which decreases as the character is subjected to otherworldly
forces of the Choir or The Flesh). It
creates this sort of push-pull claustrophobic feeling to the mechanics. As an old Call of Cthulhu Game Master (Keeper), I think this is better than just a Sanity score that erodes over time.
I can’t wait to try it out in game.
Inspired by History
Historical research is a wonderful rabbit hole to dive into. Doubly so when one can adapt fascinating historical events, ideas and characters for use in a fictional world like Choir of Flesh.
Since I do not know too much about world history, and specifically Western Europe, in the run up to 1000 AD, I found this lovely Oxford Reference Timeline of the 10th century.
The following are some choice historical excerpts and my
speculation on how they may fit into the world of the Choir of Flesh.
“911, The Vikings settle in France, as Normans, when Rollo
the Ganger is granted feudal rights over the region round Rouen.
Circa 981, Eric Thorvaldsson, or Eric the Red, sails to
Greenland when he is exiled from Iceland.
Circa 1000, Leif Ericsson claims to have made landfall at three places in north
America, one of which he names Vinland - the land of wine”
Choir of Flesh is focused on Spain in the Middle Ages but
with the above data, one has an excuse for including Norse explorers into the
apocalyptic world as Player Characters or NPCs.
Yes I am angling for an excuse to shoehorn Vikings into this setting! In
particular I see Norse explorers as working in Choir of Flesh because the very
seas have been taken over by The Flesh That Feeds and perhaps, they are
tirelessly traveling to the epicenter, Toledo, to fix the problem.
“Circa 950, Medieval Europe's first institute of higher education is
established, with the founding of the medical school at Salerno.”
Universities are filled with myth and legends.
Perhaps with 50 years of medieval medical research, where spirituality, religion,
science and alchemy really did not have defined boundaries, some unspeakable
cosmic secret was reveled at Salerno and caused either the opening of the Seals
by the Choir or the quickening of The Flesh to plague the world.
“Circa 900, With the end of iconoclasm, the screen between
the nave and the altar sanctuary becomes covered in icons in Orthodox churches.
929, Wenceslas, a prince of the Premsylid family, is
murdered on his way into church - and becomes Bohemia's patron saint.
Circa 960, Harald Bluetooth is baptized a Christian and
unites the whole of Denmark as a single kingdom.
965, Mieszko, pagan chieftain of the Poles, marries a
Christian Czech princess and brings all his people into the Roman Catholic fold.
975, The Hungarian king Gezá and his family are baptized as
Roman Catholics, beginning a long link between Hungary and Rome.”
This is just a sampling of interesting historical religious
changes and evolutions that occurred prior to 1000 AD. For your Choir of Flesh game, your GM (or
yourself if you are playing solo) could make any of these inciting incidents
relevant for the development of the coming apocalypse.
Alternatively, each of these events of religious significance could have revelations surrounding these events, that when pieced together, offer some sort of hope to defeat the Choir, The Flesh or seal the hole in Heaven. Also, perhaps one has Unbroken who come from Hungary, Denmark, Poland, Bohemia or even from as far away as the Orthodox churches.
Character Creation
Without further ado, let’s make a character, called an
Unbroken. I rolled 4d6 for each
Attribute (six times), dropped the lowest die and summed the remaining numbers
on the three dice. Got the following numbers: 10,11, 9, 9, 14, 7.
I then assigned these numbers to my six Attributes,
resulting in:
- STR 10
- DEX 9
- CON 11
- INT 14
- WIL 9
- PRE 7
So, this character has a +1 modifier to Intelligence rolls
and a -1 modifier to Presence rolls.
With this Attribute profile a story begins to take shape. A mostly average gent
who is sharper than normal uses his observational skills to stay one step ahead
of the scourge of the Choir and The Flesh.
Shy by nature, this has only been exacerbated in the apocalypse where
community ties and interpersonal communication are that much more important to
survival. Will he learn how to navigate this new landscape or will he rot?
Next up this gent’s Defense Rating is +0 (currently), his Carrying Capacity is 10 and Initiative bonus is +0.
I am tired of calling him a gent at this point so I roll on the Random Name table on page 26 and get Malik. Maybe Malik has a bit of an Arabic background. I also settled on the idea that he came from a city (and wisely ran away when The Flesh came calling) and has an interest in medicine, but a bedside manner that leaves a lot to be desired.
Weapon and armor proficiencies are Spear and Gambeson. I figure his first spear
was a makeshift thing that was his trusty dagger tied to a washerwoman’s pole.
I’m getting the sense of a lucky survivor from this character.
Malik’s Feat is Lucky. It just has to be based on the story
that is emerging from this character. Lucky allows one reroll of any check once
per session.
Jumping ahead in the sequence of events for Character
creation, I am choosing Malik’s Occupation as a Healer. His skill from being a Healer is Healing
(INT), gain +2 Mastery to checks related to healing, which makes sense. His
Burden will tie into his shyness. His
craft as a Healer is now seen as witchcraft by the desperate. A fact he does not correct because he is too
embarrassed to admit he did not adequately pursue his medical studies before
the apocalypse hit, and he is unsure about how effective he really is.
Malik’s four other skills are: Brace (STR), once per combat,
you can make a Hard STR check to ignore all damage from a single source; this
is a Reaction. Perception (INT), gain +2 Mastery to checks related to general
perception and awareness. Disease Resistance (CON), gain +2 Mastery to checks
against disease. Quick Feet (DEX), Malik has two Move Actions each round.
Yes, Malik is shaping up to be a canny survivor. I imagine him like a wary scavenger looting
the outskirts of supernatural incursions…and the less lucky bodies of Unbroken
who tried to be heroic. Perhaps he made some of those Unbroken into bodies
himself. Time will tell.
For Malik’s Sin, or core of his character, I rolled randomly
and came up with Wrath. This is fascinating given the somewhat scavenger,
almost cowardly bone picker I was envisioning.
I imagine that Malik keeps this secret close to his core and is more of
a silent calculating fuming monster than an explosive berserker. As to the focus of his Wrath and the inciting
incident that caused the deep insult that wounded him in this world of cosmic
horror, I am going to leave that for another time.
The Shard of the Old World that Malik carries to remind
himself of the world that was is A Shard of Stained Glass. I’ll say this is a fragment of a golden
saint’s halo and an edge of a cerulean blue sky. A reminder of better days when
the world was not turned upside down by insanity. Perhaps Malik keeps it to remind him that
beauty was once labored over and possibly could be created again? Or perhaps
Malik used this shard of glass as the blade for his first makeshift spear that
was used to escape from a city in the grip of terror. In any case, he has an almost totemic
obsession with it.
Malik’s Doom is the hope that he holds close to keep from
bowing to the Choir’s song or accepting dissolution in the Flesh’s embrace.
Rolling randomly, I get 10, The Divine Conductor. Malik is somewhat educated and experienced
religious music. He is smart enough to
realize that a song requires organization or else it becomes nothing but a
cacophony. He believes the Choir has some sort of conductor, physical or
supernatural, or maybe some sort of written musical plan. If Malik can find
that plan and destroy it, maybe, just maybe the Choir will dissolve. Hope
springs Eternal.
Afterword
I hope you enjoyed reading this as much as I enjoyed writing
it and exploring the development of the character Malik in this unique
apocalyptic world of cosmic horror made by Alex T of Blackoath
Entertainment. I want to thank Clay TN
on the Blackoath discord and link to their blog for inspiring me to write this.
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