I’ve decided to automate the “1d20 Table for Character Backgrounds” from Choir of Flesh, Useful Tables 2.
Nightmare Thoughts
Tuesday, July 7, 2026
Choir of Flesh, Useful Tables 4
Tuesday, June 16, 2026
Review of Voidling Bound
The shooting combat is good and feels satisfying. The levels change up their objectives so their layouts don't feel too repetitive, but there is repetition as to the mission objectives and some of the level design. For example, in one case you will be fighting off waves of enemies to survive in a time limit, and the next side mission will require you to occupy three independent spaces in any order you choose while fighting off more waves of goons.
| Voidling Bound is really pretty |
At endgame you can sink a lot more time into the roguelike final dungeon, breed your Voidlings (there are NINE species) to achieve genetic apotheosis (there are SIXTEEN unique variants per species), make gene-spliced mega-monsters to break the game over your knee, unlock all the combat traits (Enhancements) of a particular species, and explore for gold eggs/collectables that you missed in previous levels. And there is one more endgame collecting thing I'm not going to go into detail about.
| Complete Glick Evolution Tree, one of Nine different species |
| A Spliced Kwipeck |
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| A Spliced Glick |
| A Spliced cryo focused Glick built for survival |
Thursday, June 4, 2026
Choir of Flesh, Useful Tables 3
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| By the incredible Penny Melgarejo |
In the supernaturally tainted millennium of 1000 AD of the game Choir of Flesh, players desperately seek resources to build up a base to survive the religious post-Apocalypse for just one more day. Seeking out Incursions, a high-risk/high-reward area of resources, is one such action that can be undertaken. Incursions are unlocked and found when 10 Rumors are gathered.
Now, what are Rumors? Rumors are a metacurrency in the main game loop that allows the Unbroken (player character) to find an Incursion during The Endless Travail exploration phase, once 10 Rumors are accrued. Rumors are defined on page 110 of the Choir of Flesh book. In the core book Rumors are abstracted and not detailed. My objective is to describe 30 Rumors in a way that are congruent with the CoF world.
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| Example of Pareidolia. “Face on Mars” by NASA’s Viking 1 orbiter, 1976 (left) and Mars Global Surveyor, 2001 (right). |
Using the Acquiring Rumors Table with the Descriptive Rumors Table
Alternatively, you may want to have the information from the Rumor conveyed to your character in a method other than direct experience. This is where the Acquiring Rumors Table comes in. Say Malik the once healer rolls a 1 on the Acquiring Rumors Table. This prompts a roll a 04 on the Survivor table. Malik encounters The Story Trader, and in a conversation, they convey to Malik the story of the Flesh-birds dropping a pot that created phosphorescent shards that lead to a supernatural Incursion. Using the Acquiring Rumors Table is an optional step as it adds complication.
Acquiring Rumors Table [Optional] 1d6
1) You find the Rumor through conversation with a Survivor. Roll on the Survivor table in the core book on page 106 to determine whom you are chatting with.
2) You directly encounter the Rumor.
3) You had a vison of the Rumor. This may be a holy vision, a hallucination after a bout of drinking, a waking dream while travelling, or something else.
4) You hear a description of the Rumor in a song.
5) You hear the description of the Rumor from an animal speaking to you directly or by overhearing two animals in conversation.
6) You read a description of the Rumor in a book, on a scrap of parchment or graffiti on a wall.
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| By the incredible Penny Melgarejo |
Descriptive Rumors Table 1d30
4) Bloodstained pages from a Purifier’s journal depict a center of Divine corruption.
5) Steaming blood from fresh corpses flows upstream and climbs walls in crimson rivulets in the direction of warping supernatural influences.
6) Etheric paeans of joy in cherubic voices rise in volume and clarity as you move in the direction of the Choir’s influence.
7) Shattered steel and jagged shards of armor form the unmistakable outline of a finger pointing into the wilderness.
8) Corpses bloated from eating infested grain have been entangled into one another, forming a line to another part of the corrupted land.
9) Bulbous black flies gather in a buzzing cloud here, lazily leading you to a direction stinking of raw meat.
10) A faceless mound of flesh shudders and moans, becoming increasingly red and inflamed as you move in the direction of further corruption.
11) Hundreds of pointed shards of shattered pottery glow with a fierce red phosphorescence even in the daylight, creating a directional path.
12) A white bandage flaps in the wind, caught on a fence. The dried blood inside has coagulated into the shape of a nearby landmark.
13) A blackened body, stiff with rigor mortis hangs from a crude gibbet. Wind whistles, but the body does not turn from pointing a rotting arm firmly in one direction.
14) A flock of birds, remade by the Flesh with bony exoskeletons and making wet gurgling noises, fly in a “v” pointing the way over a nearby hill.
15) Crimson moss on rocks and walls grow in images of the Cross, the shaft of each pointing further down the road.
16) A smeared trail of old black blood, as if left by a dying Titan, crosses hill and dale, leading to parts unknown.
17) A path of human teeth colored white, grey, or yellow extends as if scattered deliberately towards some hidden meeting place.
18) A field of bones stand in the muddy ground: femurs, curving ribs and multiple humeri. Each is tilted in the same direction as if brushed by a giant’s hand.
19) Broken wagons and once useful furniture have been maniacally chopped to pieces but there is a noticeable image in the pattern of the wreckage, that of a local landmark.
20) Smoke floats gaily towards a nearby forest from an immolated forge with stones that will not stop burning.
21) A pile of corpses is covered with black, fuzzy toadstools. The fungus continues to grow in a line in the Earth, describing a meandering path that winds out of sight.
22) A cloud of parchment scraps, each inked with a musical note, billows over the road; the chill wind clearly directing it to a final destination.
23) A red haze fills the air, emanating from a nearby exploded tannery. It grows dense and cloying as if herding wanderers like a sheepdog towards a desired place.
24) A swarm of locusts, bleached white against the ground, hum with the sound of a Holy hymn. They hop in unison, deliberately migrating towards an unnatural location.
25) Crumbling stonework of a castle forms unsettling symbols on the ground. Nonetheless, the image of a nearby landmark is strikingly clear in the decaying stone.
26) Swamp reeds rustle and whisper incoherent snatches of conversation. The chatter of voices begins to articulate secret sins of loved ones as an unholy destination is approached.
27) The carcass of a hound lies silently in the road, having reached its final rest. An ossified skeletal arm juts from the dog’s mouth, pointing forlornly but nonetheless with purpose.
28) Disembodied maniac laughter and moans are heard on the wind. They rise to a terrible crescendo, then drop into an eerie expectant silence when travelling a particular direction.
29) The rays of the sun turn black as pitch and illuminate a monochrome outline of the land, when wanderers step towards a destined lair.
30) Blood seeps from thornbushes wrapped around trees. The density of blood speckled thornbushes begins to grow in every direction, save one.
Monday, June 1, 2026
Choir of Flesh, Useful Tables 2
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| By the incredible Penny Melgarejo |
History is a wonderful sandbox to play in and examine for games. In Choir of Flesh, the Twin Apocalypses affect everyone worldwide in the Year of Our Lord 1000. On page 24 there is a d10 table to determine your Unbroken’s former occupation before the supernatural incursion occurred. This former occupation table includes a description of your previous profession, list of skills available, and series of troubles that the character could be afflicted with.
I wanted to expand this table with 20 entries from cultures surrounding the Mediterranean that could all feasibly have arrived in France in the year 1001 AD. I have only included a description of these character’s backgrounds; their skills and troubles are left as an exercise for the player of Choir of Flesh to determine.
4) Vatican Assassin – Secretly sanctioned by a Cardinal, you are the epitome of a religious zealot; a killer who has been forgiven a priori for the deeds you must undertake to protect Mother Church. This idea is just straight fiction from the movies Elizabeth (1998) and Brotherhood of the Wolf (2001).
5) Danish Raider – A raider of Anglo-Saxon England prior to the turn of the century (1000 AD), you’ve seen war and taken from it while on your longship. You’ve stopped to lick your wounds and count your plunder in France.
6) Norse Ulfheonar – A berserker assault warrior who draws strength from the wolf skin he wears, you harbor no religious fear for the Songs of the Choir, nor the creeping mutation of the Flesh. No, these are the end time prophesized by your people, and you are here for them. By Odin and the Wolves, it is better to die in battle and go to Valhalla than to live sniveling in the dirt behind wooden walls!
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| The battle of Wadi al-Khazandar, 1299. depicting Mongol archers and Mamluk cavalry; 14th-century illustration from a manuscript of the History of the Tatars. Unknown Author |
7) Berber Fighter – Across the strait of Gibraltar, you were raised as a proud Berber tribesman, comfortable in the saddle as well as on foot in harsh desert environments. Seeking a better opportunity for your clan and family you joined the Fatimid Caliphate as a soldier, one of many in the core of their army. Hearing monstrous and unholy tales about post-apocalyptic France, you were part of a regiment to push back the horrors, until your unit was shattered by supernatural forces. Now you are alone, and will carve your way to survival through the skill of your spear-arm.
11) Byzantine Veteran Under Emperor Basil II – You were lucky some say. Other say you are blessed; as you have survived and fought in the civil wars of Byzantium, in the war against Bulgaria and as a campaigner against the Fatimids. Blood, mud, and the screams of the dying are your food and drink as you have cut a merciless swath through men and horses alike. Now however, you question your lack of faith in man and gods as a crack razed the sky, and the Song of the Choir radiated from the East. You are here now, in France, seeking the source of the madness, or perhaps resolution and redemption for your own dead soul.
12) Anglo-Saxon Silver Miner and Thief – Silver. It goes to the Danegeld to entice the Vikings to leave England. But they always want more. Angered that your back-breaking sweat in the mines only goes to enrich someone else, you organized a theft and escaped with some of your fellows from England and made it to the coast of France with silver ingots. Then the Twin Apocalypses hit, scattering everyone. Was that a sign from the divine about your crimes? That question squirms in your gut late at night when you cannot find a cleric or mug of ale to assuage your guilt.
13) French Low-Born Maniac – Once the low-born soldier of one of the grasping French castellans (lord of a castle) in the south of France, you prosecuted violence against church property, clerics and the poor at the behest of your lord. And you loved it. The Council of Charroux in 989 and the Pax Dei (Peace of God) movement was established in reaction to your vicious predations but you laughed, certain that the Apocalypse would come at the turn of millennia and wipe all morality clean and establish a new social order. Yours. To an extent, you were right.
14) Apocalyptic Tongued Cleric – Struck down, robbed and left for dead while traveling unarmed by a local constabulary; your life changed to one preaching fire and brimstone and revenge for social plights. Now an eager amateur at wielding any piece of metal you can get your hands on, you preached about the overthrow of the nobles, the castellans and the social order in a wave of divine vengeance to anyone who would hear. Much to your surprise, you were right. But you have the grit and the vision to make this new world a better one.
15) Procurer of Ancient Manuscripts – One part ruins explorer, one part linguist, and one part thief; you filled the desire of the court of Theophanu Skleraina in the emerging German Empire for tomes in Latin and Greek on engineering, law and medicine. It paid well, exercised your many talents, and took you across Italy and France in exciting adventures for moldering old folios and transcriptions. Then the Twin Apocalypses hit and you wonder if some of the more curious manuscripts you have trafficked hold the key to survival for you and the people you have thrown in your lot with.
16) Scottish Border Raider of England – Purely for profit or to solidify royal Scottish power, you are a Celtic raider with much blood-soaked experience in the English Northumbria and Galloway lands. Used to planning ambushes, rallying peasant men to fight in your warband, absconding with useful livestock, and immolating recalcitrant villages; you are none the less a devout man, seeing no contradiction between your actions and your faith. That is why when you received instruction from the Scottish Church to make a journey far south to France to investigate a holy vision, you obeyed without hesitation. You arrived on the mainland of Europe just in time for the Twin Apocalypses to erupt.
17) Grasping Burgundian Noble– Duke Henry I of Burgandy is weak and dying and you will reap the spoils of your ambition. Distantly related to the Carolingian Dynasty, you are filled with pride over your heritage and honed your sword arm fighting off enemies as diverse as the Duke of Francia and Saracen raiders. Your plans for placing the ducal coronet upon your brow have been turned to ash with the coming of the Choir and the Flesh; but it is a bright shining ambition you cling to with a death-grip. You must.
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| Varangian Runestone U 153. Picture by I, Berig, CC BY 2.5 |
18) Varangian Guard- A member of the Byzantine military elite, you are a Rus mercenary who fights for the Basileus (Emperor) with a mighty Scandinavian two-handed battle axe and sword as a sidearm. Campaigning against pirates from the Aegean to the Tyrrhenian Sea, you excelled at naval warfare until an unlucky engagement landed you a slave of your opponents. Your recent conversion as an Orthodox Christian kept your spirits up as you suffered in the galley of a ship. That was until the shipwreck that left you off the southern coast of France in a new world twisted by the Choir and the Flesh.
Alex T, author of Choir of Flesh, has a created a playlist of music inspirational for the game.
Sunday, April 26, 2026
Five Parsecs from Coruscant, a Five Parsecs from Home fan made conversion book review
Star Wars needs no introduction, particularly for readers of this blog. Crimson114 on Reddit has undertaken the heavy lifting for making a Star Wars mod for 5 Parsecs. And it’s good. The 42-page pdf is titled 5 Parsecs from Coruscant and it contains tables, weapons, enemies and some rule changes adapted from the Star Wars universe during the Galactic Civil War to the ruleset of 5 Parsecs from Home. Currently the 5 Parsecs from Coruscant fan project is in 0.5 alpha, was last updated as of 3/31/26, and the author is looking for feedback from the 5 Parsecs community. It is free so why not download it now! This is a great way for you to use any Shatterpoint and Legion Star Wars miniatures that you have lying around gathering dust for solo play.
Below, I will go over what has been changed by the 5P Coruscant mod. Clearly Crimson114 is a big fan of both Star Wars and 5 Parsecs who knows what they are doing in writing this mod. Their conversion has inspired me to write up page of preliminary thoughts on an Eclipse Phase conversion for 5 Parsecs. If there is interest, I will post those ideas in a blog post some point in the future.![]() |
| by Eric Whitted |
5 Parsecs from Coruscant version 0.5 alpha
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| Vibro-Ax by PigJazz on Reddit |
There are also revisions for the Weapons table, the Enemies table and Invasion mechanics. The Weapons table has certain Star Wars reflavorings, a Military Rifle becomes a Blaster Carbine and a Shatter Axe becomes a Vibro Axe, but there are also new Star Wars weapons as well. You have your Sonic Rifle, your Thermal Detonator, as well as others. The Enemies tables have been revised with different Star Wars entries and creatures. For example, in the Scum and Villainy enemy table, Black Sun Enforcers and Hutta Guard (slow at a Speed of 3”!) and Shadow Collective Commandos are new. I’m particularly amused by the Young Rancor on the Roving Threats Enemy table. This creature is Huge making it easier to hit, has Luck 3 from its Thick Hide and will move towards the shooter if you hit it with a ranged attack and don’t kill it. Very thematic, very Star Wars.
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| by Ryan Dening |
Crew Creation using 5 Parsecs from Coruscant
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| photoshopped by WohlfePac |
Sira’kyra the Twi’lek technician is much more than that word implies; she is an engineering genius. Enslaved by the Empire but allowed to continue to exist as a technical specialist in a research outpost, Sira’kyra was worked to the bone, memorizing the ins and outs of every complicated device in the facility. When the research outpost suffered from a series of mysterious explosions that covered the Stormlord’s escape, and Sira’kyra was “found” to have “stowed away”, none of the crew batted an eye when Khromi promoted her to chief engineer on the spot. Only a utility belt with a set of tools remains from that lonely Empire facility, tools that Sira’kyra puts to good use with her new found family.
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| E-3PO, source |
What would a star ship crew be without a droid? Specifically, a Protocol Droid when one is jumping from system to system, interacting with aliens of all stripes, individuals nefarious and virtuous. W3-Y4 came onboard the Stormlord as a package deal with the Twi’lek Sira’kyra. Originally an average E-3PO Imperial Protocol Droid, that all changed once Sira’kyra removed his restraining bolt and made some interesting modifications. W3-Y4 followed Sira’kyra to the Stormlord at the time of her escape from the Imperial Research Outpost, and has since acquired a wide wardrobe of clothing from the different cultures he has encountered with the crew. And then there are the guns. Oh yes, the guns. A fan of the infinite complexity by which groups try to do harm to one another at range; W3-Y4 happily modifies, tinkers, and recombines blasters and other devices in his off time when he is not translating for the crew of the Stormlord or holding heated high stakes negotiations in a corporate boardroom or criminal underground lair.
Closing Thoughts
Saturday, April 18, 2026
Neuroscape Deck Design Part I: Unboxing and Deepnet Hacker Deck
I took the plunge. I bought a box of Neuroscape, Genesis set.
I have not been disappointed.
Neuroscape is a head-to-head cyberpunk themed competitive trading card game that was recently released and initially kickstarted by 1,891 backers. I am a non-backer recent convert, and I reviewed playing the sample starter decks about a week ago.
Friday, April 10, 2026
Age of Wonders 4, Vampire Bunnies Setting
Age of Wonders 4 is a wonderful fantasy grand strategy 4x game. “4x” stands for eXplore, eXpand, eXploit, and eXterminate. Think of the venerable Civilization series for reference.
Inspired by the events in the game so far, I have written up setting information about Bunnicula’s world as if it was a tabletop roleplaying game setting to be explored. I might actually use it as such. Here are the races, locations and potential backgrounds that characters could come from in this snapshot of the game at Turn 55.
Setting Races
Overlord Leporids (Primary) – These bunny-peoples are athletic, have quick reflexes and are light footed to outmaneuver their foes. Ruled by the Elder Vampire Bunnicula Balloch they have adopted the Dark culture, the Cult of Death. They are Prolific Swarmers and have a Vision of Destiny as they pursue the magic of Shadow.
Moonrock Dwarves (Secondary) – These dwarven folk are tough, adapted to the underground and practice defensive tactics. The ones in the Empire of Bunnicula are either conquered peoples from Omenhallow or refugees from Fangir, their Wizard King’s other wars. They have adopted the Mystic culture, focusing on Summoning. They are Great Builders and Runesmiths, so they often carry enchantments.
Monolilthic Humans (Tertiary) – Either slaves of their Eldritch Sovereign, Elgoroth the Hedonist, or zealots of him; these humans recuperate quickly, are adaptable and practice defensive tactics. They are Architects of Chaos, follow a racial Cult of Personality and are Bannerlords. Their Cult of Personality means they look up to Heroes of all stripes.
Galetoads (Tertiary) – Citizens of the Storm Giant King Singaith Sky-Shatter, the frog-people the Galetoads are now in a defensive alliance with the vampiric Overlord Leporids. Both evil empires, Galetoads are adapted to the swamp, resilient, hardy and are known for their sharp eyes which aid in scouting. A Mystic culture, they focused on Attunement to magic. They are Scions of Evil and live in Hermit Kingdoms.
Choir of Flesh, Useful Tables 4
I’ve decided to automate the “1d20 Table for Character Backgrounds” from Choir of Flesh, Useful Tables 2 . RPG Random Table Widget Examp...
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Found two relatively new science articles that inspired some Delta Green ideas. I am also including a declassified article from the Depar...
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“And when the Lamb opened the seventh seal,/Silence covered the sky.” -Enigma, Rivers of Belief . A description of Revelation 8:1-5. It is...






























