Sunday, January 16, 2022

Base Building, Domain Management or Organization Building RPG Resources

 I am a big fan of base building and domain management type games. I assembled a list with help from the Something Awful traditional games board, of all the RPGs we could think of that had elements or full on rules of management types of games.  

This list will be updated as needed.  If a game line is listed (like Ars Magica) then these organizational rules are in the core book.  Most of the others are supplements to major game lines, as these topics do not always get a central focus.

11/1/22 Edit: I've updated this list with additions from a Reddit thread on base building rpgs, here. Where possible, I have verified that these additional rpgs have base building rules.

4/20/23 Edit: Updated the list again thanks to another Reddit base building in rpgs thread, here.  In addition I am using the excellent Realm-management wiki page from the Tabletop RPGs subreddit as a source for some of entries for this list.

   

D&D

Birthright (AD&D)

Stronghold Builder’s Guidebook (3.5 D&D)

Dragon 395 (4ed D&D) – strongholds and upgrades

Adventurer’s Vault 2; Dragon 383 – lair magic items

Dragon 412 (4ed D&D) – boats

Mordenkainen's Magnificent Emporium – hireling rules

Admiral o' the High Seas (4ed D&D; Pathfinder) aka Seas of Zeitgeist – building ships, naval combat

DMGR2 - Castle Guide for 2e AD&D

Strongholds & Followers (5e D&D)


OSR/D&D related

Ultimate Campaign (Pathfinder) – has updated Kingmaker rules

Hell’s Rebels Campaign (Pathfinder) – build a rebellion

Way of the Wicked Book 2 (Pathfinder) – Henchmen management rules

Way of the Wicked Book 6-7 (Pathfinder) – Kingdom management rules

The Nightmares Underneath - establishing ties to and influence over local businesses and organizations

Fields of Blood- The Book of War (d20) 

Empire (d20) 

Kingdoms: A Zine of Generational Proportions (OSR) 


Sine Nomine (Kevin Crawford)

An Echo Resounding

Godbound

Stars Without Number

Other Dust

Silent Legions


HarnMaster

HarnManor – manage noble estate, growing motherfucking turnips

Pilot’s Almanac – sailing ships, trading cargo


White Wolf

Gilded Cage (V:tM)

Damnation City (V:tR)

Exalted 2e Storyteller's Companion – Mandate of Heaven rules.

Exalted 2e Masters of Jade


Traveller (Mongoose)

Traveller: Core – build planets

Merchant Prince - trading companies

Dynasty – manage dynasties over generations

Mercenary – military bases.


GURPS

GURPS Boardroom and Curia

GURPS Low-Tech Companions 1-3

GURPS Dungeon Fantasy: Taverns

GURPS Dungeon Fantasy: Guilds

GURPS City Stats


Forged in the Dark

Blades in the Dark

Wicked Ones (Free Edition)

Mountain Home


Powered by the Apocalypse

Apocalypse World - hardholder has to manage their settlement, the hocus has to manage their cult, the chopper manages their gang.

Stonetop

No Country for Old Kobolds


Solo

Penciltown

DELVE: A Solo Map Drawing Game

UMBRA: A Solo Game of Final Frontiers


Other

Base Raiders (Strange FATE) - p.187

Sagas of the Icelanders - Icelandic Homestead Management minigame

Mutant: Year Zero

Conspiracy X

Reign

Ars Magica

Pendragon

Gods and Monsters (Fate)

Mystic Empyrean

Legacy: Life Among the Ruins 

Weapons of the Gods Companion

Green Law of Varkith (Dungeon World) – build guild

Spellbound Kingdoms

Savage Worlds Super Hero Companion – build superhero bases

Champions (all versions) – build superhero bases

Rogue Trader: Stars of Inequity – build planets and manage colonies

A Song of Ice and Fire (Green Ronin) – run game of thrones house and holdings

Dune: Chronicle of the Imperium – manage a House Minor

Dune (2d20): The Great Game: Houses of the Landsraad

Underground – changing society to be more or less crime-ridden rules

Conan the King (Modiphius) - see mostly chapter 8 about kingdom management and faction power struggles

Vaesen

Forbidden Lands

Twilight 2000 4th edition

After the War

Death in Space – spacecraft and space station rules

Shadows Over Sol: Siren's Call - systems for colony building, societal planning, advancement and mass combat.

Seeds of Wars - fantasy system agnostic rules for realm management and tactical warfare. Supposedly inspired by AD&D Birthright rules (above). 

Sorcerers of Ur-Turuk – similar to Ars Magica, this rpg has rules for constructing a Vahnam, the home base for sorcerers and their staff. 

Do Not Let Us Die In The Dark Night Of This Cold Winter – obtain and manage supplies for a doomed village

Lord Flataroys Guide to Keeps and Fortifications (Hackmaster 4e)

The Ultimate Base (Hero System)

The Quiet Year 

HELLPIERCERS

Sanctum (Heart: The City Beneath) - focuses on supporting a base

Flatpack: Fix the Future 

Numenera: Destiny – has rules for GMing Communities

Wrath of the Autarch

Fragged Kingdom 

Blood and Honor 

Warhammer Fantasy Roleplay 2nd Edition, Renegade Crowns – not a resource management game, but it provides background charts and tables for developing petty kingdoms and a simple system for resolving Internal and External problems for a realm. 

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