Sunday, April 26, 2026

Five Parsecs from Coruscant, a Five Parsecs from Home fan made conversion book review

 


5 Parsecs from Home is a solo adventure wargame where you assemble a team of up to six spacefaring human and alien skirmishers whom you arm with whatever equipment you can scrounge up to take on missions and repay your spaceship’s debt.  I enjoy the emergent narrative of generating a crew and their backstory by the combination of Background, Motivation and Class tables in the 5 Parsecs from Home core book.  In fact, my first real blog post was about my 5 Parsecs crew and their adventures

Star Wars needs no introduction, particularly for readers of this blog.  Crimson114 on Reddit has undertaken the heavy lifting for making a Star Wars mod for 5 Parsecs. And it’s good. The 42-page pdf is titled 5 Parsecs from Coruscant and it contains tables, weapons, enemies and some rule changes adapted from the Star Wars universe during the Galactic Civil War to the ruleset of 5 Parsecs from Home. Currently the 5 Parsecs from Coruscant fan project is in 0.5 alpha, was last updated as of 3/31/26, and the author is looking for feedback from the 5 Parsecs community.  It is free so why not download it now!  This is a great way for you to use any Shatterpoint and Legion Star Wars miniatures that you have lying around gathering dust for solo play.  

Below, I will go over what has been changed by the 5P Coruscant mod.  Clearly Crimson114 is a big fan of both Star Wars and 5 Parsecs who knows what they are doing in writing this mod.  Their conversion has inspired me to write up page of preliminary thoughts on an Eclipse Phase conversion for 5 Parsecs. If there is interest, I will post those ideas in a blog post some point in the future. 

by Eric Whitted

5 Parsecs from Coruscant version 0.5 alpha 

5 Parsecs from Coruscant includes both revisions and reflavoring of things in the 5 Parsecs world to the Star Wars universe.  By reflavoring, I mean taking a 5 Parsecs entry and changing the title to make it congruent with Star Wars.  First off, in Character Creation, the alien types and droids have been changed and revised.  There are now 28 alien types, each with unique non-repeated abilities, and 4 distinct Droid types.  

Some thoughts: I don’t know much about Bothans, but I am particularly amused by their given Characteristics and Advantages, “Bothan’s start equipped with Stealth Gear in addition to any other starting gear and are always the Spy Class.”  Many Bothans indeed. Protocol Droids are actually pretty useful in this mod. They count as 2 crewmembers when assigned to Find a Patron and Trade actions, they roll twice and resolve each result in order.  I think these revisions are great adaptions of Star Wars lore and fun ways to play with the 5 Parsecs mechanics.  

The Coruscant mod’s Background and Class tables are mostly Star Wars reflavorings with the exceptions of Jedi Backgrounds and Force Sensitive Class, respectively.   So, what if you rolled up a Jedi or Force Sensitive, what does that look like mechanically?  First of all, when you generate a Rival for your Force-using character, it will always be the Purge Trooper Enemy and they will follow you from planet to planet. Relentlessly.  Secondly, you will get to choose at least one Force Power as described in the Coruscant mod on page 18.  This Force Power list of six abilities reminds me of some of Knights of the Old Republic’s force powers. All of them are useful in 5 Parsecs combat, but I think Deflect is the coolest. Deflect reads, “If this character is equipped with a Lightsaber, they have a 4+ Armor Save against ranged attacks as if from a Shield and if a 6 is rolled on the armor save against a ranged attack it is deflected back to the attacker and resolved against them. If they do not have a Lightsaber equipped, they have a 6+ save instead.”  Reflecting back blaster fire? Hell yeah, that is what Jedi are for

Vibro-Ax by PigJazz on Reddit 

There are also revisions for the Weapons table, the Enemies table and Invasion mechanics.  The Weapons table has certain Star Wars reflavorings, a Military Rifle becomes a Blaster Carbine and a Shatter Axe becomes a Vibro Axe, but there are also new Star Wars weapons as well. You have your Sonic Rifle, your Thermal Detonator, as well as others.  The Enemies tables have been revised with different Star Wars entries and creatures. For example, in the Scum and Villainy enemy table, Black Sun Enforcers and Hutta Guard (slow at a Speed of 3”!) and Shadow Collective Commandos are new.  I’m particularly amused by the Young Rancor on the Roving Threats Enemy table. This creature is Huge making it easier to hit, has Luck 3 from its Thick Hide and will move towards the shooter if you hit it with a ranged attack and don’t kill it.  Very thematic, very Star Wars. 

Invasions in the Post Battle Activities phase of the 5 Parsecs book have some changes in the Coruscant conversion.  In Coruscant, Invasions represent the Galactic Empire invading a world to dominate the planet. As such, only encounters where the crew has fought against an Empire enemy will trigger an Invasion, requiring you to carry out Step 6 of the Post-Battle Activities: Check for Invasion!  

If one travels to an Empire controlled planet, as in the Empire is victorious on the Galactic War Progress table after an Invasion has been triggered, a crew can take jobs but only for the Rebel Alliance.  In contrast to the core 5 Parsecs rules where the Unity Victorius entry on the Check for Galactic War Progress table (Post Battle Activities Step 14) makes it more difficult for another Invasion Threat to occur on that planet again, the Coruscant conversion makes it easier for the Empire to Invade again if they lose, as the Galactic Empire is a crushing fist that will brook no failure in allowing a system to slip it’s grasp.  Very Star Wars, very Darth Vader doctrine. 

by Ryan Dening 

Crew Creation using 5 Parsecs from Coruscant

So, I rolled up 6 Star Wars characters using the crew composition tables from the Coruscant conversion. Primarily this was to test the Coruscant systems but it also gave me an excuse to indulge in a bit of creative writing.  I chose to generate the first two crew members purely randomly, then I restricted my rolls to two common aliens, one uncommon alien and one droid; as that distribution felt very Star Wars to me. The Background, Motivation and Class of each character (except for the droid, as they do not use these tables) were randomly chosen.  The captain of the crew was also decided by a die roll, and the names were generated using either of two Star Wars name generators, here and here

Here are the results of the random tables with the randomized elements from 5 Parsecs from Coruscant in bold.  

The first member of the crew is a human named Khromi Storm.  This man, from Endor, is a scoundrel with political motivations.  As fate would have it, he is the captain of the worn freighter that he has repurposed and renamed “Stormlord”.  He and his band of lovable rogues hailing from a variety of planets in the Galactic Core and Outer Rim have a common enemy in the Empire and usually take jobs from the Rebel Alliance, but are not above mingling with space scum, criminal syndicates, local governments or corporations; which they view as all the same, really.  I imagine Khromi barreling down the halls of power in Coruscant, knocking on doors of the Senate, his Endor green cloak fanning out behind him.  And of course, getting an equal number of doors shut in his face because he is from Endor and the Ewoks do not have an effective lobbying block. 

Adventurers of all kinds are welcomed onboard the Stormlord, but only WuFei the human colonist from Mandalore has been consistent and stayed with the crew.  A refugee who does not speak about his past or the Mandalorian Civil Wars, he none the less is extroverted and loquacious at ship parties.  The perceptive among the crew sense this is a well-crafted front to cover for personal past experiences, but none disapprove of his easy manner with Rebel patrons who offer the Stormlord’s crew jobs.  In strict contrast to this is WuFei’s utter discipline and devotion to close combat arts. Wielding a blade, or his family’s vibrosword for special missions against the Empire, WuFei eschews ranged combat for taking the fight up close and personal to the enemy.  Whether this is bravery or madness to quench some personal pain, only time will tell.   

photoshopped by WohlfePac 

Sira’kyra the Twi’lek technician is much more than that word implies; she is an engineering genius. Enslaved by the Empire but allowed to continue to exist as a technical specialist in a research outpost, Sira’kyra was worked to the bone, memorizing the ins and outs of every complicated device in the facility.  When the research outpost suffered from a series of mysterious explosions that covered the Stormlord’s escape, and Sira’kyra was “found” to have “stowed away”, none of the crew batted an eye when Khromi promoted her to chief engineer on the spot.   Only a utility belt with a set of tools remains from that lonely Empire facility, tools that Sira’kyra puts to good use with her new found family.   

Game Notes: Her species Twi'lek, Class, and Background give her +3 Savvy already. Savvy is the "I interact with stuff successfully on the battlefield" attribute. Her Utility Belt gear gives an additional +1 Savvy in Battle for a +4 total.  That is absolutely insane and I’ve never randomly rolled a character with that level of competency. 

Apprenticed to Sira’kyra is Gialjarjarir, the Mon Calamari mechanic. Ship hopping from space station to space station to better familiarize himself with different hyperdrive and fusion drive models, Gial, as he is referred to by the crew, is on a mission of discovery to better himself and earn his place as a true journeyman back on the Outer Rim system he calls home.  Having discovered Sira’kyra’s brilliance and knowing a golden opportunity for a master class in education when presented to him, that planned departure back home grows further and further into the future with each adventure.  Having been around more cantinas than most sentients can count, Gial knows how to mingle with the shadier crowd and hold his own.  His marked Sabacc deck has seen much use in such places.     

Game Notes: Gial’s species and his Motivation gives him +2 Savvy.  Since I rolled up another Savvy professional, I made him apprentice to the godly Twi’lek.  I did make one change from the 5 Parsecs from Coruscant text. I randomly rolled Loaded Chance Cubes as gear for Gial, but I decided to reflavor them as a marked Sebacc deck as that makes more in universe Star Wars sense to me. 

Blazeout is the name of the Republic Clone who, like all clones of his type at this time, is a Clone War Veteran and Soldier.  However, even the Republic cloning process seems to have variations, as Blazeout is driven by Fame.  Getting wind of this singular clone trooper who robbed Imperial banks and excelled at deeds of derring-do, but had been jailed and was in need of rescue; Captain Khromi and the gang arranged a harrowing prison breakout, and Blazeout gladly joined the crew as a loyal member. 

E-3PO, source

What would a star ship crew be without a droid? Specifically, a Protocol Droid when one is jumping from system to system, interacting with aliens of all stripes, individuals nefarious and virtuous. W3-Y4 came onboard the Stormlord as a package deal with the Twi’lek Sira’kyra. Originally an average E-3PO Imperial Protocol Droid, that all changed once Sira’kyra removed his restraining bolt and made some interesting modifications.  W3-Y4 followed Sira’kyra to the Stormlord at the time of her escape from the Imperial Research Outpost, and has since acquired a wide wardrobe of clothing from the different cultures he has encountered with the crew.  And then there are the guns. Oh yes, the guns. A fan of the infinite complexity by which groups try to do harm to one another at range; W3-Y4 happily modifies, tinkers, and recombines blasters and other devices in his off time when he is not translating for the crew of the Stormlord or holding heated high stakes negotiations in a corporate boardroom or criminal underground lair. 

Game Notes: I chose the E-3PO Imperial Protocol Droid model based on this youtube video about Star Wars droids here.

Closing Thoughts

5 Parsecs from Coruscant is a great 5 Parsecs from Home, Star Wars conversion that is in production (currently version 0.5 alpha) by one designer, Crimson114.  I am very eager to see what other elements they adapt from Star Wars to integrate into the systems and mechanics that Ivan Sorensen, author of 5 Parsecs, devised.   Though I may not get my 5 Parsecs from Coruscant crew to the wargaming arena to test all of the new weapons and enemies soon, the Coruscant tables are fun to generate interesting backstories for crew members that are fully within the Star Wars universe. 

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Five Parsecs from Coruscant, a Five Parsecs from Home fan made conversion book review

  5 Parsecs from Home is a solo adventure wargame where you assemble a team of up to six spacefaring human and alien skirmishers whom you a...