More Mordheim PvP shenanigans. This time between Ben’s Undead army and my Chaos warband. We each had 7 units: one Leader, two Heroes this time and four Henchmen. We started off in an arc around our wagons on opposite sides of the map. Again, we were deployed in a ruined neighborhood of Mordheim, but this time a three-story dilapidated manor house was to my north-east, surrounded in part by an iron fence just west of it. I had chosen a random secondary objective, and we both ended up with Wyrdstone Rush, which simply is a race to collect the majority of the wyrdstone on the board.
My units started in a good position. A little over half of
the wyrdstone was on my side of the board and there was a large cluster of
stone on an open street in between ramshackle buildings and the iron fence I
mentioned earlier. I aggressively seized the field, clearing out some treasure
pockets with my forces broken into two formations. My Magister Leader, Marauder Hero, and a Brethren
Henchman archer comprised the western flank and made a moderate beeline for the
wyrdstone cluster to my north-west. My other
three Henchmen, Darksouls all, were led by the Doomweaver and began approaching
the abandoned manor house to the north-east.
My Leader Knarr preparing for battle |
Now I should also mention that two of my Darksoul henchmen
had lost weapons last conflict and were equipped strictly with daggers because
I had forgotten to resupply them with proper weapons. Despite this I still found them useful
because the initiative bonus from the daggers brought them close to the top of
the initiative track. I was going to use
the Darksouls as tanks anyhow and let the heavy lifting damage be done by my
Heroes and Leader. That was the plan anyway.
As my Leader and associates group began to creep up on the
wrydstone cluster, my other group lead by the Doomweaver began to converge with
them. I was wary of Ben’s dastardly Hero
the Skaven Poison Wind Globadier (named Halfear) so my Leader ran up to the
cluster, eagerly grabbed two wyrdstone shards and retreated into the safety of
the rest of my forces. As expected,
Ben’s Globadier Halfear showed up and put a cloud of poison over the cluster to
deter any further looting on my part. As
we eyed each other, one of Ben’s zombies walked out of the mist to take up a
defensive position next to the Globadier.
Mentally preparing to take down the nasty-nasty Skaven with
my Magister Leader and adjacent Marauder, Ben made an observation. “Hey can you
see the Daemon?” “What Daemon?” I asked
when suddenly a four-armed slavering Pink Horror galloped around the corner and
engaged my Leader, the Magister.
Ironically, I was excited. This
was the first time Ben and I had seen a Daemon in action in a Mordheim player
vs player conflict. Eager to see what
this thing had in store for us I engaged it with my Marauder Hero to back up my
Leader. “Uh, that’s a lot of hitpoints
it has” I remarked as my Marauder sliced into it twice, deeply, and only
knocked its health down by a sixth or so.
Then Ben unveiled his wicked plan. A second Poison Wind
Globadier took the field. His name was Khan Something. Soon my Leader, Marauder and the Daemon were
surrounded by a dense cloud of poison gas generated by the dual actions of the
two Globadiers. And that wasn’t the worst part.
Despite a desperate dodge, the Daemon ripped into both of my important
units. “Uh. So, it has three attacks per
turn. Interesting.” I stated without a quaver of worry in my voice.
My Leader and Marauder continued to be tied up by the Tzeentchian Horror, trading blow for blow, but constantly losing health due to the evil poison gas from the dastardly Skaven. With a cry, both of my poor units were put out of action by the poison, just as the Pink Horror was about to die. One of Ben’s Skaven took aim and finished the thing with a warplock pistol shot just as my Doomweaver was rushing to try to finish the threat.
My Henchmen in the right flank fared much better despite
being mostly equipped with daggers.
There was a ruined gatehouse outside, south of the three-story manor
house and my archer had take up an overwatch position on what was essentially a
two-story staircase. Ben’s Leader
Vampire, who has been much abused by injuries over the course of our games,
creeped forwards to engage my archer but he was counter-ambushed by a nearby
Darksoul, this one with proper weapons.
Ben’s ghoul attempted to jump up to the second floor (this melee was all
taking place on the second floor) but based on the Vampire’s position, could
not engage either of my troops.
Luckily, with stunning blows, my archer (who carries a sword
and shield just for this eventuality) and the Darksoul engaged the Vampire and
were acquitting themselves handily.
A dagger armed Darksoul on the ground engaged Ben’s nearby
Zombie sent in to support, but it was too late for me tactically. At this time, I was trying to disengage from
the dual Blue Horrors with my Doomweaver and retreat. Didn’t matter. The Daemons tracked down the
Doomweaver, ignoring Ben’s Skaven to the north, and tore the Hero apart. Warband moral check failed; lessoned learned.
I was very happy when I learned my Magister Leader, Gnarr,
returned home without additional loss. Then he promptly collapsed on the floor
and died from his injuries. Such is the
power of Chaos.