Before we get into the unfortunates who rule this wasteland, the book prompts me to come up with a history of Two Geysers based on the Ancient Ruins that populate it. The earliest Ancient Ruin would be the Khemri tomb. I decide to place the Khemri tomb at about 2000 years old. Wandering around the Warhammer Lexicanum wiki entry for Nehekhara I figure I need a reason for the flesh-eating beetle swarm to exist, and because it is so old, I want to tie it into the geography of the region. I also decide that since the Khemri became increasingly focused on the search for immortality, some priest or another would have studied water magic. After all, water is life.
So, the tomb is now the last resting place of a High Priest
who terraformed the area and made it livable for the Khemri people by summoning
two massive geysers that created two life-giving rivers about 2120 years
ago. Yeah, that fits. Also, the High
Priest had attempted experiments into necromancy and eternal life, which failed,
but generated a corpse that has continued to “live” due to regenerating flesh. His own corpse. This corpse is the
unfortunate food stuff of the flesh-eating beetles swarm, but it explains why
the swarm never died out. Having waxed
in size and power by consuming the fat of a Khemri necromancer High Priest, the
swarm is more intelligent than normal, capable of basic tactics and resetting
traps that the ancient Khemri trap makers constructed so diligently. Also, I imagine the spirit of the Khemri High
Priest is chained to his ever-regenerating corpse, awash in anguish as his body
cannot die naturally and thus he cannot enter the afterlife. Yes, this would serve well as a higher level
dungeon.
Moving on, the next Ancient Ruin in terms of age would be
the Arabyan Fortress out there in the grassy badlands. Let us say it is a Historical ruin of about
1000 years old. I’ve previously said
this ruin is half a fortress, half an administration center. I imagine that
this Arabyan Ruin was established first, and then the Arabyan Outpost (nestled
in the mountains) is an offshoot of the Sultan’s forces in one of his early invasions. So, let’s say the Arabyan Outpost is about a
100 or so years younger than the Fortress, and the Fortress has, engraved in
stone, bureaucratic records and even an early floor plan of the Outpost. Will
the Prince who owns the Arabyan Fortress seek to take over the Arabyan Outpost
or perhaps use these bureaucratic records as a bargaining chip with which ever
Prince owns the land around the Arabyan Outpost? Time will tell.
The earliest ruin is the 100-year-old recent human ruin,
which is the remains of a settlement and harbors a swarm of Skaven-related
rats. Nasty nasty rats peeking out of
every corner with their beady red glowing eyes and hungry whispers. Since the location is a settlement that was
evacuated due to a policy change (food supplies were calculated to dwindle so
the community was told to migrate elsewhere), then I imagine the settlement is
a little more than half-finished, with wooden walls, maybe palisades, and a
combination of wood, stone and rock making up the empty homes and shops. Also
since the rat swarm is the product of the Skaven, there would be tunnels and
catacombs under the settlement, not seen by human eyes, that harbor at least
one brood mother rat. So, the surface
ruin may be a good target for low level adventurers, but if they want a challenge
they can delve into the lightless depths.
Who are the political movers and shakers of this region? Given the 15 x 15 size of the area, I wanted
one major and two minor Princes to stake their claims. After several rolls I came up with three
unique Princes. The first Prince called
himself King Throndrig Goldbuckle (name also randomly generated). A Dwarf
mercenary, he was a relatively young lad only into his second career. Warhammer Fantasy roughly measures your prowess
by the number of careers you have completed.
For King Throndrig’s goal I rolled For the Love of the Children, so I
translated this into a desire for young Throndrig to start a family and
establish a dynasty. Perhaps there are Dwarven
ladies who arrive by caravan from the mountainhomes to court dear King
Throndrig. Perhaps Dwarves are so very
rare in the region Throndrig’s immediate goal is to accumulate wealth to afford
a massive dowry for a suitable Dwarven lady.
That or he’s on the hunt to kidnap one. Either, or.
King Throndrig’s ruling style is Lets Get to Business,
perfect for a former mercenary. He has three courtiers, likely all Dwarves
given the very low number or perhaps even veteran mercenaries from his old
band. Hmm. Why not both? Throndrig has
one secret, he is a Secret Agent for another power. This gives me pause. I’m not sure what to do
about this for the moment so I leave it alone.
Initially for Throndrig’s Principle I roll Kill the Mutant!
That doesn’t mean King Throndrig is a passionate Sigmarite, instead it could be
a strong moral stance against the forces of Chaos. I bet Throndrig has spent
more than a few cold evenings preparing for a battle, as a mercenary, against
Chaos Cultists and other madmen and he’s thoroughly sick of them.
The next Prince was immediately interesting. I rolled up an
Elf Knight. In Warhammer I know there are at least three types of Elf so I
rolled randomly. 1-3 would be High Elf, 4-6 a Wood Elf and 7-9 would be the
very interesting choice of Dark Elf. I
rolled Dark Elf. A Dark Elf Knight, huh.
How would that look? I know the Dark Elves have Cold Riders so I picture the
Prince as one of those. Dark Elves are usually murderous and xenophobic, but
maybe this one has a different worldview from his peers. Perhaps he is a noble
outcast that wants to rule so badly he doesn’t care if his princedom is mostly
made up of degenerate humans. For his
goals I roll This Power is Mine, which fits perfectly. His name comes out to be
Nounic Shadowreaver which is good enough for me.
Next time we’ll meet our last Prince and dive into the
geopolitics of Two Geysers by examining the relations between Princes.
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